Rebuild of Artificial 1.11 now out!
Hello!
Flying Circus got a huge expansion adding ground combat to the plane game, so I thought I'd better quickly update this playbook to be compatible and to make some quick changes to the existing rules. One month and a whole lot of scope creep later, not only have I done that but I've added a whole bunch of new stuff to the playbook as well. New planes, new ground vehicles, a new threat faction, some new equipment and even some leviathans have made their way from my brain into the updated PDF, with the new content nearly quadrupling the page count. On top of that, new artwork has been added to the book, most of which is better than the old artwork!
Much of the new content revolves around the Artificial and their Creators, detailing the sordid origins of both and what the nefarious Creators might be up to in the new world. With this, you can flesh out part of the whole of a campaign, be it with a Flying Circus or Landsknecht, complete with threat profiles and potential enemies for either to face off against. If that doesn't appeal, all of it is relatively easy to repurpose to whatever end you see fit, from background detail to boss fights.
A fuller changelog is included with the PDF. If you have queries, rules questions or feedback, don't hesitate to let me know through the Itch page.
Thank you all for checking this out, and I hope you have fun with the updated playbook!
Get The Artificial
The Artificial
A playbook add-on for the Flying Circus RPG.
Status | Released |
Category | Physical game |
Author | VX-145 |
Genre | Role Playing |
Tags | add-on, chariots-of-steel, flying-circus, playbook |
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